/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2006                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

scale   1;

X_MIN_TUNNEL        -1.84;
Y_MIN_TUNNEL        -2.1;
Z_MIN_TUNNEL        -3.0616171e-17;
X_MAX_TUNNEL        1.085;
Y_MAX_TUNNEL        2.4;
Z_MAX_TUNNEL        3.25;
NCELLS_X            11;
NCELLS_Y            17;
NCELLS_Z            12;


vertices
(
    ( $X_MIN_TUNNEL  $Y_MIN_TUNNEL  $Z_MIN_TUNNEL )    //Node 0
    ( $X_MAX_TUNNEL  $Y_MIN_TUNNEL  $Z_MIN_TUNNEL )    //Node 1
    ( $X_MAX_TUNNEL  $Y_MAX_TUNNEL  $Z_MIN_TUNNEL )    //Node 2
    ( $X_MIN_TUNNEL  $Y_MAX_TUNNEL  $Z_MIN_TUNNEL )    //Node 3
    ( $X_MIN_TUNNEL  $Y_MIN_TUNNEL  $Z_MAX_TUNNEL )    //Node 4
    ( $X_MAX_TUNNEL  $Y_MIN_TUNNEL  $Z_MAX_TUNNEL )    //Node 5
    ( $X_MAX_TUNNEL  $Y_MAX_TUNNEL  $Z_MAX_TUNNEL )    //Node 6
    ( $X_MIN_TUNNEL  $Y_MAX_TUNNEL  $Z_MAX_TUNNEL )    //Node 7

);

blocks
(
    hex (0 1 2 3 4 5 6 7) ( $NCELLS_X  $NCELLS_Y  $NCELLS_Z)
    simpleGrading (1 1 1)
);

edges
(
);

boundary
(
    XMin
    {
        type patch;
        faces
        (
            (0 4 7 3)
        );
    }
    XMax
    {
        type patch;
        faces
        (
            (1 2 6 5)
        );
    }
    YMin
    {
        type patch;
        faces
        (
            (0 1 5 4)
        );
    }
    YMax
    {
        type patch;
        faces
        (
            (3 7 6 2)
        );
    }
    ZMin
    {
        type wall;
        faces
        (
            (0 3 2 1)
        );
    }
    ZMax
    {
        type patch;
        faces
        (
            (4 5 6 7)
        );
    }
);

// ************************************************************************* //
